2020.12.21 Patch Notes


- Added multiple save files! You can have up to 3 adventures going at once. 
- Added /condition and /targetcondition commands which list the condition of you or your target. /targetcondition can also be invoked with /tc, and the statement is also now part of /inspect.
- Added more descriptive text to various actions such as /search and /moveto so they provide the same level of information in the game log as they do on the map
- Added /speechrate (1-10) command which adjusts the speed of ingame Text-to-Speech. Can also be invoked with /sr.
- The Kunoichi class has been renamed Swiftshade. Kunoichis in pre-0.0.15.3 runs will no longer work as intended, so starting a fresh run is (always) recommended.
- Adjusted Pugilist. Cross Counter has been removed (it hasn't worked properly for some time), and the final attack of their combo no longer causes interruption. Instead, their unarmed heavy attacks will interrupt most targets.
- Adjusted Botanist. Dramatically increased the strength and durability of their plant familiars
- Increased difficulty scaling. Early game should feel the same, but the average encounter in distant areas should be a little more challenging.
- Made some improvements to NPC AI to better make use of their class abilities
- Fixed an issue with Large Ore Nodes not being as rewarding as intended
- Fixed several issues with bee swarms and beehives
- Fixed more mislabeled materials
- Fixed a crash caused by /retire
- Fixed an issue with ridden mounts getting displaced when entering a map

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