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Devlog
0.0.17.8 Patch Notes
May 28, 2023
by
BrianIsCreative
3
- Added animal track information to the /look command which can be helpful at the beginning of the game - Added more sound effects - Stepping on terrain with tracks now makes a slightly different soun...
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FARA Alpha 17: Iconology is LIVE!
May 25, 2023
by
BrianIsCreative
8
Long time no see, traveler! Alpha 17 is now LIVE and every facet of FARA has been updated. Combat and exploration should feel more rewarding, the crafting and cooking systems have been reimagined, and...
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Look alive, traveler! An update approaches!
May 20, 2023
by
BrianIsCreative
6
Alpha 17 is going live in less than 12 hours! Patch notes will be posted later in the day, but in summary - everything is different. I just wanted to give everyone playing the browser version a heads...
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2021.04.24 Patch Notes
April 24, 2021
by
BrianIsCreative
- Fixed an issue with unresponsive mouse menu options on the /spells and /waypoints windows - Fixed some instances of incorrect item amounts displayed in the game log - Fixed an issue with number keys...
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2021.04.17 Hotfix
April 17, 2021
by
BrianIsCreative
1
- Fixed a game crash caused by certain quest turn-ins...
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2021.04.17 Patch Notes
April 17, 2021
by
BrianIsCreative
2
- Started another pass on the scoring system. The most notable difference is that activities and feats are worth more the further from Relica you are. - Started updating /help with some of the recentl...
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2021.04.01 Patch Notes
April 02, 2021
by
BrianIsCreative
- The Distance Traveled stat is now based on your furthest distance traveled from Relica - Fixed an issue with the 'Feed' menu option showing up for items it shouldn't - Fixed an issue where the Open/...
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2021.03.31 Patch Notes
March 31, 2021
by
BrianIsCreative
- Added more details to the blight screen when applicable - Added total number of slots to /inventory - Reduced the contribution of discovered recipes to overall score - Fixed a crash caused by clicki...
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2021.03.30 Patch Notes
March 30, 2021
by
BrianIsCreative
- Added an /exitgame command. This only works on the desktop version, and can also be found under Settings & Options when using the mouse. On the browser version, this will just trigger the /restart p...
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2021.03.26 Hotfix
March 27, 2021
by
BrianIsCreative
- Fixed a bug which caused Illusionist's stealth effect to trigger on the attacker instead of the Illusionist...
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FARA Alpha 16: Blightborn is LIVE!
March 27, 2021
by
BrianIsCreative
4
Well met, travelers! Public Alpha 16 is here, and with it come some HUGE changes to the core mechanics of FARA. Combat and dying have been overhauled, and many other facets have been adjusted with the...
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2021.02.13 Patch Notes
February 13, 2021
by
BrianIsCreative
1
- Removed several unfinished settlement facilities. They will make a return when they actually do something. For now, every settlement has the same 5 facilities, and they are always in the same style...
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2021.02.10 Patch Notes
February 10, 2021
by
BrianIsCreative
1
- Repair Kits are now stackable, single use, and have a different recipe. - Added a /repair command which will use a Repair Kit on a specified item - Arguments for the /targetfilter command can now be...
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2021.02.09 Patch Notes
February 09, 2021
by
BrianIsCreative
- Harvested plants now slowly regenerate over time. - The /drop command now defaults to inventory items instead of held items - Restored /screenshake to its former glory - Scaled down the map size whe...
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2021.02.06 Patch Notes
February 05, 2021
by
BrianIsCreative
1
- Added a /bigmap layout, which shifts some interface elements around to accommodate a much larger, centralized mini(?)map. Enabling this layout will also trigger some other interface changes which ca...
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2021.01.30 Patch Notes
January 29, 2021
by
BrianIsCreative
1
- Made certain domesticated animals easier to befriend and tame - Fixed an issue with 'highly effective' attack messages showing up in situations where it wasn't true - Fixed a bug which could cause s...
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2021.01.28 Hotfix
January 28, 2021
by
BrianIsCreative
- The Appraiser trait now provides a chance at getting a higher quality chest instead of a guarentee. - Fixed a bug with overly geometric terrain generation - Fixed a bug which could cause /giveall to...
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2021.01.28 Patch Notes
January 28, 2021
by
BrianIsCreative
- Added /giveall and /giveamount commands which transfer a specified number of items from a stack in your main hand to your target. If not applicable, a single item will transfer as before. - Increase...
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2021.01.28 Patch Notes
January 26, 2021
by
BrianIsCreative
- Added a /windowlock setting which disables movement keys if a dialogue window is open - Butchering expedition quest monsters now counts as quest completion. - Fixed an issue with the indoor spaces o...
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2021.01.27 Patch Notes
January 26, 2021
by
BrianIsCreative
- Added weapon ranges to tooltips and /inspect - Fixed a bug which could cause NPCs to swap their weapons back and forth if they spawned with a shield in their main hand...
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2021.01.26 Patch Notes
January 25, 2021
by
BrianIsCreative
- The /look command will now give you the general direction of cavern exits if they are not in your line of sight. - Fixed a bug where the Enter key could fail to execute a command if pressed too quic...
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2021.01.25 Patch Notes
January 24, 2021
by
BrianIsCreative
- Updated dungeon bosses to better reward prepared adventurers while harshly punishing everyone else - Added a /moveinterval (1-1000) setting for adjusting the rate at which you move when hold a direc...
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2021.01.24 Patch Notes
January 23, 2021
by
BrianIsCreative
- Reduced the amount of Hero's Medals earned from most sources and increased their general value - Grabs can now be attempted at any range, though they are still only successful if the target is in ra...
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2021.01.22 Patch Notes
January 21, 2021
by
BrianIsCreative
- Added a /tooltip or /tt command to display mouse tooltip information about your target in the game log. Specifying text (i.e. /tt shovel) will search through your targets, items, and known recipes t...
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2021.01.21 Patch Notes
January 20, 2021
by
BrianIsCreative
- When fast traveling, you will now be prompted when one of your vitals lowers to a point which could be fatal. This is on by default, and can be toggled with /safetravel. - Made several tweaks to the...
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2021.01.16 Patch Notes
January 15, 2021
by
BrianIsCreative
- Adjusted Scoundrel: --- Reduced health from Average to Below Average --- Attacks and spells directed at Scoundrels are now COMPLETELY redirected to live, sentient entities they are grabbing. - Chang...
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2021.01.15 Hotfix
January 14, 2021
by
BrianIsCreative
- Fixed a crash caused by Elemancer's Attunement ability - Fixed an issue with unresponsive commands after switching maps...
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2021.01.15 Patch Notes
January 14, 2021
by
BrianIsCreative
- Made a handful of optimizations which should make the game feel a little snappier - Made some adjustments to input handing which will hopefully alleviate the repeating action bug some players have e...
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2021.01.12 Patch Notes
January 12, 2021
by
BrianIsCreative
1
- Added character /presets for quick character generation. Typing /savepreset after creating a character will save their name, class, and description for quick re-creation when starting a new run. You...
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2021.01.08 Patch Notes
January 08, 2021
by
BrianIsCreative
- Improved arrow key input handling. There is no longer a delay when changing directions, and two keys may be pressed simultaneously for diagonal movement. - Fixed a duplication exploit involving a cr...
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2021.01.07 Patch Notes
January 07, 2021
by
BrianIsCreative
2
- Increased the size of the minimap (and subsequently, the width of the side panels) by ~10%. - You can now bury things by dropping them into holes. - You can no longer exit local areas while encumber...
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2021.01.02 Patch Notes
January 02, 2021
by
BrianIsCreative
- Fixed more TTS issues - Fixed a crash related to digging - Fixed an issue with friendship levels not applying everywhere they should - Fixed an issue with certain summons having their power scale in...
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2021.01.02 Hotfix
January 02, 2021
by
BrianIsCreative
- Fixed an issue with the Tail Sweep ability spewing illegible eldritch code all over the gamelog - Fixed some display issues with the /listinventory command - Removed all outdated references to the P...
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2021.01.01 Patch Notes
January 02, 2021
by
BrianIsCreative
- Removed the Sitting and Prone stances. Abilities and circumstances which triggered Prone now do other things like causing knockbacks or Daze. - The Dazed effect now increases damage taken in additio...
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2020.12.30 Hotfix Part 2
December 31, 2020
by
BrianIsCreative
- Fixed faction officers not accepting medals...
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2020.12.30 Patch Notes
December 30, 2020
by
BrianIsCreative
- Split /approach and /goto into separate commands. /approach is now specifically for walking up to targets, and /goto is for walking to locations. - Added partial matching to /goto command. i.e. '/go...
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2020.12.30 Hotfix
December 30, 2020
by
BrianIsCreative
- Fixed some inconsistent behavior with the /approach command...
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2020.12.30 Patch Notes
December 29, 2020
by
BrianIsCreative
- Added a local waypointing system: --- /setlocalwaypoint 'name' creates waypoints on local maps. Can also be done with /slw. --- /clearlocalwaypoint 'name' clears them. Can also be done with /clw. --...
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2020.12.23 Patch Notes
December 23, 2020
by
BrianIsCreative
- Added a few more commands to output commonly referenced information to the game log: --- /stats lists out your primary stats --- /attunement lists all of your attunement ratings --- /class outputs y...
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2020.12.21 Patch Notes
December 21, 2020
by
BrianIsCreative
1
- Added multiple save files! You can have up to 3 adventures going at once. - Added /condition and /targetcondition commands which list the condition of you or your target. /targetcondition can also...
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2020.12.14 Patch Notes
December 15, 2020
by
BrianIsCreative
- Added a new reward for completing the Astral Key - The /recipe list can now be filtered by rarity and item slot - Leaving an area while encumbered will now cause you to drop the items putting you ov...
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After 568 Days, Public Alpha 15 is LIVE!
December 11, 2020
by
BrianIsCreative
3
Long time no see, travelers! It's been 568 days since FARA's last public update, but that isn't to say the project has been dormant. A dedicated, intrepid group of adventurers has been testing a rebui...
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FARA's Getting an Update Tomorrow!
December 10, 2020
by
BrianIsCreative
3
Hello, travelers! Tomorrow, FARA will get its first update since May 22, 2019! The official changelog will be posted shortly before the update goes live at 9pm EST, and it's a beefy one. It should be...
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2019.05.22 Patch Notes
May 22, 2019
by
BrianIsCreative
1
- Made some adjustments to the starting area - Moved the first settlement further away from the starting area - Increased the frequency of landmarks and rivers - Decreased the likelihood of monsters u...
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2019.05.20 Patch Notes
May 20, 2019
by
BrianIsCreative
2
The first public alpha for FARA was released one year ago today! I can't put into words how grateful I am to everyone who's taken the time to try FARA out and provide feedback. This game wouldn't be e...
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2019.05.17 Patch Notes
May 16, 2019
by
BrianIsCreative
1
Class adjustments: - Artificer: --- Increased the durability cost of triggered spellgrafted items --- Removed the stamina cost of triggering spellgrafted items - Cat Whisperer: --- Changed the algorit...
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2019.05.16 Patch Notes
May 15, 2019
by
BrianIsCreative
1
Made some class adjustments: - Beekeeper: --- Fixed a crash caused by Scouting Bees - Bloodweaver: --- Fixed another edge case which could cause Sigils of Blood to not dispel if the casting Bloodweave...
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2019.05.13 Patch Notes
May 12, 2019
by
BrianIsCreative
2
NOTE: This patch corrects a rampant error introduced in 0.0.14.13, and updating is necessary in order to continue regular play. - Added a little more flair and detail to kill/destroy messages - Added...
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2019.05.12 Patch Notes
May 11, 2019
by
BrianIsCreative
- Bloodweaver: --- Reduced the damage of Sigil of Blood --- Fixed a bug which allowed multiple Blood Pacts to be active --- Blood Pact can now only be cast on sentient entities - Beekeeper: --- Added...
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2019.05.11 Patch Notes
May 10, 2019
by
BrianIsCreative
- Added a new class, the Bloodweaver! Unique Ability: Hemophiliancy - Bloodweavers have access to the Blood Pact spell which places a Sigil of Blood on a target. This sigil slowly grows in potency ove...
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2019.05.10 Patch Notes
May 09, 2019
by
BrianIsCreative
This build contains critical bug fixes, and updating is strongly recommended. - Narrowed the number of scenarios in which /give is offered as a Quick Action option - Reduced the number of NPCs that ar...
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2019.05.09 Patch Notes
May 08, 2019
by
BrianIsCreative
- Made some adjustments to Artificers/spellgrafted items: --- Adjusted the frequency at which spellgrafted items trigger their spells --- The stamina cost of triggering a spellgrafted item is now 25%...
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2019.05.08 Patch Notes
May 07, 2019
by
BrianIsCreative
- Added a new weapon type with a unique heavy attack - Adjusted Gunslinger - Their ricochet effect now deals damage based on attack power, and is no longer a static value. - Adjusted the difficulty an...
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2019.05.05 Patch Notes
May 05, 2019
by
BrianIsCreative
- Added a new item reinforcement - Added combat dummies to settlements - Streamlined caravan encounters so any NPC can be interacted with in the same way - Adjusted the difficulty of Champions - Rever...
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2019.05.04 Patch Notes
May 04, 2019
by
BrianIsCreative
- Added some missing Quick Action options for certain encounters - Added some enemy variance to certain encounters - Added the ability to fill holes by dropping dirt or sand on them - Added the abilit...
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2019.05.03 Patch Notes
May 03, 2019
by
BrianIsCreative
- After months of deliberation and contentious debate, the Shipping & Trading Union of FARA has decided to cease production of Supply Barrels and focus more resources toward producing Supply Crates. -...
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2019.05.02 Patch Notes
May 02, 2019
by
BrianIsCreative
- Added an /autoloot command which automatically picks up items you walk over, smashes open crates and barrels, and opens chests. It is disabled by default, and only works if the player is not in comb...
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Public Alpha 14 is LIVE - Perfectly balanced*, as all things should be.
May 01, 2019
by
BrianIsCreative
2
NEW IN PUBLIC ALPHA 14: - All items and materials have had their stats rebalanced, and 4 new materials have been added. Generally speaking, achieving extremely high stats takes more planning than befo...
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2019.04.11 Patch Notes
April 10, 2019
by
BrianIsCreative
- Added different heavy attack effects for the various firearms: --- Hand Cannons retain the old trait of interrupting targets --- Rifle damage is now based on distance to the target, with further tar...
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2019.04.10 Patch Notes
April 09, 2019
by
BrianIsCreative
- Added a new encounter type - Added two new NPC interactions/types - Added two new quest types - Added more detailed descriptions of user actions if the ui is disabled - Spellthieves may now only inh...
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2019.04.05 Patch Notes
April 04, 2019
by
BrianIsCreative
- Reworked Kensai. Unique Ability: Samurai Showdown - Kensais have access to the Samurai Showdown ability which dashes to a targeted area at imperceivable speeds. Enemies along the path receive the [A...
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2019.04.04 Patch Notes
April 03, 2019
by
BrianIsCreative
- Added several more /say commands for managing same-species party members including: --- /say stow your X --- /say draw your X --- /say take that X --- /say stand by that X - Added more NPC behaviors...
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2019.04.02 Patch Notes
April 02, 2019
by
BrianIsCreative
- Added more class-specific NPC behaviors for Botanist and Alchemist - Added startup text for several actions including dancing and throwing - Reworked the blocking/deflection formula a bit. The most...
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Public Alpha 13 is LIVE - Combat: Evolved
April 01, 2019
by
BrianIsCreative
1
NEW IN PUBLIC ALPHA 13: - This alpha release overhauls FARA's oldest, and quite frankly, most confusing system - combat: --- Offensive attacks, defensive attacks, evasive attacks, balanced attacks, pu...
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2019.03.23 Patch Notes
March 21, 2019
by
BrianIsCreative
- Added 2 new landmarks/scenarios - Added rarity values to the different landmarks. In practice, this means that landmarks like Shrines aren't as likely to show up as, say, Encampments. - Weapons desi...
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2019.03.17 Patch Notes
March 16, 2019
by
BrianIsCreative
- Artificers can now use Arcane Obelisks and Shards to upgrade the spells on their items - Elemental summons no longer retaliate against their summoners for any reason - Made some adjustments to certa...
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2019.03.15 Patch Notes/Hotfix
March 14, 2019
by
BrianIsCreative
- Made some substantial changes to spellcrafting: --- The minimum number of runes required to make a spell has been reduced from 3 to 2. --- The maximum number of runes that can be in a spell has been...
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2019.03.13 Patch Notes
March 12, 2019
by
BrianIsCreative
1
- Added a new encounter type - Added a few new enemy types - Slightly reduced the chances of running into encounters in settlements - Adjusted the amount of Runic Dust rewarded from chests - Increased...
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2019.03.11 Patch Notes
March 10, 2019
by
BrianIsCreative
- Targets on the map can now be clicked to open their context menus - Added more missing interactions to the mouse menu, including drinking from rivers - Added some base crafting materials to certain...
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2019.03.10 Patch Notes
March 09, 2019
by
BrianIsCreative
- Added an /inventory command which lists off what you own. Intended for the UI-less adventurers out there. - Changed the Kunoichi class a bit. Ability - Lotus Strikes: When attacking from stealth, Ku...
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2019.03.08 Patch Notes
March 08, 2019
by
BrianIsCreative
- Added the ability to set/disarm traps from the mouse menu - Added some backstory elements for players who choose a random character description - Entering stealth will now cause any party members wi...
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2019.03.05 Patch Notes
March 04, 2019
by
BrianIsCreative
- Added worn/held indicators to the party section of the /compare window - Fixed an issue that could cause the autocomplete feature of certain browsers to break the game's input system - Fixed a displ...
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2019.03.04 Patch Notes
March 03, 2019
by
BrianIsCreative
- Added a few missing actions to various mouse menus - All chests now have a chance to include some Runic Dust in addition to their other rewards. Additionally, the rewards from Masterwork Chests have...
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Public Alpha 12 is LIVE - Mouse/Touch Support!
March 02, 2019
by
BrianIsCreative
2
NEW IN PUBLIC ALPHA 12: - This alpha release introduces a pretty big game-changer regarding accessibility - FARA can now enjoyed with a mouse or touchscreen! As much as I love writing beefy changelogs...
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2019.02.16 Patch Notes
February 14, 2019
by
BrianIsCreative
- Added farming! It's pretty simple for now - drop a seed into a Hole and it'll turn into a Plot. After a day or so, your new plant(s) will shoot out of the ground. - In order for rescue quests to be...
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2019.02.15 Patch Notes
February 13, 2019
by
BrianIsCreative
- Did some work on settlements: --- Settlements are laid out a little more thoughtfully, almost as if they were made by sentient beings with some sort plan in mind. --- Increased the size of settlemen...
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2019.02.13 Patch Notes
February 11, 2019
by
BrianIsCreative
- Added a new landmark/encounter type - Added a confirmation message and effect to Artificer's Spellgrafting ability - You can now see what action an entity is performing in the status window - Fixed...
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2019.02.10 Patch Notes
February 08, 2019
by
BrianIsCreative
- Expanded the functionality of /interact. It will now: --- Harvest/Butcher valid targets --- Attack hostile entities in range --- Attempt to pick up most takeable items --- Smash open Supply Crates a...
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2019.02.08 Patch Notes
February 07, 2019
by
BrianIsCreative
- Added party member locations to the /party window - Added some friendly fire protection. Attacking a healthy party member once will no longer cause them to turn on you. Attacking them a second time...
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2019.02.07 Patch Notes
February 06, 2019
by
BrianIsCreative
- Ranged weapons now derive a substantial portion of their damage from the material of the ammunition they're firing. Softer ammunition like wood and bone will do less damage than before, while ammuni...
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2019.02.06 Patch Notes
February 05, 2019
by
BrianIsCreative
- Added an /exit command which will return the player to the world map from a local area. It can also be done with /leave. - Added some material variety to the ammunition of common ranged enemies - Am...
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2019.02.05 Patch Notes
February 04, 2019
by
BrianIsCreative
- Entities that are being ridden no longer participate in combat unless the rider is an Equestrian - Knocking mounted entities or their mounts prone will now dismount the rider - Increased the attack...
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2019.02.03 Patch Notes
February 03, 2019
by
BrianIsCreative
- Added a stat to track flowers picked - Overhauled the movement speed system and made the stat visible in the /character window - Increased the health of several classes designed to fair well in mele...
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Public Alpha 11 is LIVE - A Brave New World
February 01, 2019
by
BrianIsCreative
2
This one is a doozy. Where do I even start? NEW IN PUBLIC ALPHA 11: - Combat and object interactions have been removed from the overworld. Most of the game now takes place at the zoom level once reser...
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2019.01.12 Patch Notes
January 11, 2019
by
BrianIsCreative
- Added a /salvageall command to salvage/butcher everything in your immediate area. The command will show in the Quick Actions menu when applicable, and can also be done with /salvage all, /butcher al...
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2019.01.10 Patch Notes
January 09, 2019
by
BrianIsCreative
NOTE: THIS UPDATE -WILL- BREAK OLDER SAVES. AMONG OTHER THINGS, EXISTING ELEMENTAL ITEMS WILL NO LONGER DISPLAY THEIR ELEMENTS OR TRIGGER THEIR EFFECTS. - Rewrote some core logic and removed a TON of...
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2019.01.03 Patch Notes
January 03, 2019
by
BrianIsCreative
- Added a new type of recruitable NPC - Adjusted Spelunker. They no longer glow in the dark, and instead have permanent Darkvision. - Revamped the /define command to show multiple results and actually...
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Public Alpha 10 is LIVE - Lairs! Buildings! Taverns!
January 01, 2019
by
BrianIsCreative
1
HIGHLIGHTS SINCE ALPHA 0.0.9.0: - Added lairs! Lairs serve as the home of one big baddie who lurks in the shadows. These encounters run a little differently than most, and you'll need to be quick on y...
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2018.12.30 Patch Notes
December 29, 2018
by
BrianIsCreative
- Updated Dungeon Doors to work more like other door items - Entities no longer need open inventory space to pick up Key Fragments. - Reduced the health of Elementals summoned by spells - Fixed severa...
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2018.12.24 Patch Notes
December 23, 2018
by
BrianIsCreative
- Shouting greetings no longer makes everyone in a town known to you. - You can now eat/drink out of containers with /use or /interact. - Slightly increased the amount of stamina gained from cooked me...
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2018.12.21 Patch Notes
December 20, 2018
by
BrianIsCreative
1
- Using /stow or /drop without specifying a name/number will now default to stowing/dropping the top item in your possession. - Using /interact on hostile targets no longer attacks them. - Salvaging e...
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2018.12.16 Patch Notes
December 15, 2018
by
BrianIsCreative
- Reworked Scouts to be a bit more useful. Interacting with them now opens a menu which provides waypoint options. - Fixed a crash caused by crafting fixed objects under certain circumstances - Fixed...
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2018.10.15 Patch Notes
December 14, 2018
by
BrianIsCreative
- Rebalanced class stats. Every class now starts with a Good stat, an Above Average stat, and a Below Average stat. - Stamina has been standardized across all entities and no longer varies by class. -...
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2018.12.14 Patch Notes
December 13, 2018
by
BrianIsCreative
- Reworked crafting for buildings - Buildings now have two primary components - outer walls and inner walls. Outer walls can only be made in the overworld, and making enough of them in the same locati...
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2018.10.02 Hotfix
December 01, 2018
by
BrianIsCreative
1
- Fixed an error that prevented the Artificer Spellgrafting window from displaying - Fixed an error that prevented runes, tomes, and scrolls from being salvaged - Fixed an error that made Combat Dummi...
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Public Alpha 9 is LIVE - Lights! Doors! Danger!
November 30, 2018
by
BrianIsCreative
2
HIGHLIGHTS: - Added an autosave feature! It's on by default, and does its best to save the game at pivotal moments. It can be toggled with /autosave. - Added the long-requested ability to disable FARA...
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2018.11.16 Patch Notes
November 14, 2018
by
BrianIsCreative
- Added a few more starting recipes - Reduced party size from 5 to 4. Commanders may have 5 member parties. - Reduced the health of Mercenaries slightly - Entities attempting to join your party when i...
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2018.11.15 Patch Notes
November 13, 2018
by
BrianIsCreative
- Fixed a game-crippling crash caused by a very silly typo. If you experienced a crash in the last day and the game no longer runs, this was why. Opening the game now will force a factory reset for th...
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2018.11.13 Patch Notes
November 12, 2018
by
BrianIsCreative
1
- The Constitution stat now grants a chance to completely negate stunning effects. - Increased the capacity of most bags by about 50% - Adjusted the known starting recipes - Quick Actions can now exec...
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2018.11.12 Patch Notes
November 10, 2018
by
BrianIsCreative
- Adjusted Spelunker. They now have a 100% chance to recover items from Supply Crates and Supply Barrels. - Added "Most Fragments Held" to the character window - Added /offhand command. It functions s...
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2018.11.11 Hotfix
November 09, 2018
by
BrianIsCreative
- Fixed an error with the desktop builds that prevented the game from loading...
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2018.11.11 Patch Notes
November 09, 2018
by
BrianIsCreative
- When your character dies or retires, their fragment score on the leaderboard is now the highest number of fragments they acquired. - All waypoints are now trackable via compass to a degree, but cert...
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2018.11.10 Patch Notes
November 08, 2018
by
BrianIsCreative
- Added a new quest type! - Adjusted Kung Fu Master. Special Ability: Fluid Movement - While unarmed, Kung Fu Masters have a chance to redirect incoming attacks when in an evasive stance, reverse push...
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2018.11.09 Patch Notes
November 07, 2018
by
BrianIsCreative
1
- Added Burlap Backpack as a starting recipe - Updated Quick Actions logic to show more relevant options - Items you don't have enough materials to make are now grayed out in the /recipes window. - Fi...
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2018.11.07 Hotfix
November 06, 2018
by
BrianIsCreative
- Fixed an issue in today's build that made the desktop versions unclosable...
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2018.11.07 Patch Notes
November 06, 2018
by
BrianIsCreative
- Adjusted Earth Zealot - Their dances no longer have a chance to uncover hidden things, but instead can cause plants to grow. - Added 0 as a Quick Action key - Added more Quick Actions - Updated the...
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Public Alpha 8 is LIVE!
November 02, 2018
by
BrianIsCreative
2
- Entities including the player now passively search areas as they move - Wisdom now increases the likelihood of finding hidden items and enemies - Charisma now increases the chances of finding rare i...
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2018.10.26 Patch Notes
October 24, 2018
by
BrianIsCreative
[NOTE: THIS BUILD WILL PROBABLY BREAK OLD SAVES AND/OR FLOOD THEM WITH STRANGE, GAME-CRASHING MONSTERS] - Added /autoequip command. This setting is enabled by default, and will automatically equip wea...
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2018.10.19 Patch Notes
October 18, 2018
by
BrianIsCreative
1
- Added a few new meal types - Added some new aquatic life - Added ~20 new craftable items - Entities can now fish in rivers in addition to ponds and oceans - Re-added a few command synonyms that were...
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2018.10.17 Patch Notes
October 16, 2018
by
BrianIsCreative
1
- Rebuilt the lighting engine! Light level now factors into many gameplay elements: --- Entities standing in brightly lit areas are easier to hit. Entities standing in darker areas are harder to hit...
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2018.10.12 Patch Notes
October 11, 2018
by
BrianIsCreative
1
- Shield spells now provide a moderate resistance chance to all magic attacks, not just the ones corresponding to the shield's element(s). Using a shield spell of the same element as an incoming attac...
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2018.10.11 Patch Notes
October 10, 2018
by
BrianIsCreative
- Added a new spell type - Elemental. These spells create an elemental being at a targeted location that will fight alongside their caster for a brief period. - Added benefit to Gatekeeper - They are...
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2018.10.10 Patch Notes
October 09, 2018
by
BrianIsCreative
- Added a few new weapon types including blowguns and chakrams - Added more map animations for thrown items and Gunslinger ricochets - Changed Viking. Unique Ability: Thunderous Resilience - Vikings g...
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2018.10.07 Patch Notes
October 05, 2018
by
BrianIsCreative
- Added a bunch of map animations for projectiles and certain effects. Map animations can be disabled by typing /animations. - Fixed an issue with spells not properly clearing negative conditions when...
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2018.10.05 Patch Notes
October 04, 2018
by
BrianIsCreative
- Added Colosseums! Once entered, the only ways out are to either defeat the colosseum's champion or perish trying. Besting a champion will earn the player a title and a substantial reputation boost w...
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2018.10.03 Patch Notes
October 03, 2018
by
BrianIsCreative
- Added a few new trap types, and increased the material variation of traps in dungeons - Entering a settlement will now automatically create a waypoint for it. - Made adjustment to Politicians - They...
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2018.10.02 Patch Notes
October 02, 2018
by
BrianIsCreative
1
- Added unique benefit to axes - they now have a chance to cleave and deal damage to other hostile targets in melee range. The chance to cleave is determined by the size of the axe. Axes no longer hav...
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Public Alpha 7 is Live!
October 01, 2018
by
BrianIsCreative
1
- Added a brand new class: The Executioner! - Added a new crafting material: Bone - Added factions - Added map animations - Added expeditions and hunts - Added distinct advantages to different weapon...
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2018.09.30 Bug Fixes
September 28, 2018
by
BrianIsCreative
- Fixed a bug that caused the game log to flood with the phrase "You see nothing." - Fixed a bug introduced in the previous patch that caused many temporary elements like spell effects and summons to...
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2018.09.29 Patch Notes
September 27, 2018
by
BrianIsCreative
- Added benefit to Gamestalkers - they can always identify what type of creatures made tracks they find. - Made adjustment to Spellthief - the amount of stamina they gain from receiving elemental dama...
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2018.09.27 Patch Notes
September 26, 2018
by
BrianIsCreative
- Added a new class, the Executioner! Unique Ability: Soothslayer - Executioners deal bonus damage to targets who are stunned or prone, and their killing blows deal splash damage and knock adjacent ta...
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2018.09.25 Patch Notes
September 24, 2018
by
BrianIsCreative
- Reworked Rhapsodists. Unique Ability: Captivating Crescendo - Rhapsodists sing a note whenever they attack. Each attack direction is a different note, and once three notes have been sung, Rhapsodist...
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2018.09.23 Patch Notes
September 21, 2018
by
BrianIsCreative
- Changed the interaction with elemental runes to closer mirror that of Hallowed Forges - there is now a dialogue window where you get a chance to confirm the infusion. - Fruit-bearing trees and bushe...
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2018.09.21 Patch Notes
September 20, 2018
by
BrianIsCreative
- Removed Witch's reduced hunger and thirst rate - Removed Ragamuffin's chance to steal weapons they are hit by, and greatly improved their chance to steal weapons while in evasive stance - Brewmaster...
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2018.09.20 Patch Notes
September 19, 2018
by
BrianIsCreative
- Started implementing map animations for special events and effects - Fixed a bug that caused certain dungeons to generate their rooms more than once - Fixed a display bug caused by setting a waypoin...
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2018.09.19 Patch Notes
September 18, 2018
by
BrianIsCreative
- Added a few new critters to the swampland biome - Added benefit to Dervishes - Increased the damage of Dangerous Dance, and added bonus damage based on Dexterity. - Increased the health of Botanists...
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2018.09.18 Patch Notes
September 17, 2018
by
BrianIsCreative
- Made some tweaks to spellcrafting. The most noticeable things are that it's a little easier to craft powerful spells, offensive spells should do a little more damage in most cases, and defensive/enh...
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2018.09.16 Patch Notes
September 14, 2018
by
BrianIsCreative
- Added benefits to Haberdasher - When a Haberdasher successfully pushes a target to the ground, they will instantly steal and don any headwear the target had. Additionally, Haberdashers will fly into...
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2018.09.14 Patch Notes
September 12, 2018
by
BrianIsCreative
- Added two new quest types - Expeditions and Hunts. Expeditions task the player with finding and gathering information about a new type of monster, and Hunts require the player to find and slay a pa...
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2018.09.13 Patch Notes
September 11, 2018
by
BrianIsCreative
- Fixed a bunch of unintended behavior with the /hold and /open commands due to a recent engine change - Fixed a game crash caused by setting waypoints while indoors...
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2018.09.12 Patch Notes
September 10, 2018
by
BrianIsCreative
- Started implementing a reputation system. Completing quests from a given location will increase your reputation there, granting access to certain facilities and items. - Increased the baseline rarit...
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2018.09.09 Patch Notes
September 07, 2018
by
BrianIsCreative
- You no longer need a mouse to play FARA! Added commands and keys for scrolling the game's windows: --- /scrollup, /su, or [ Home ] and /scrolldown, /sd, or [ End ] for scrolling the game log or any...
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2018.09.07 Patch Notes
September 06, 2018
by
BrianIsCreative
- Bladed weapons such as daggers and swords now have an increased chance to apply bleeding based on weapon size, and deal more damage than other weapon types to non-metal armor. - Blunt weapons such a...
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2018.09.01 - Game Saves, Desktop Versions, Monsters and More!
September 01, 2018
by
BrianIsCreative
1
- ADDED THE ABILITY TO SAVE YOUR GAME! Ugh, finally. All you have to do is type /save. Save files are deleted once loaded, and also upon death. IMPORTANT NOTES: This feature is even more experimental...
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2018.08.16 Patch Notes
August 15, 2018
by
BrianIsCreative
1
- The player is no longer the only one looking for Key Fragments. New and more powerful entities (both friend and foe) will appear depending on the number fragments the player has. - Added a capslock...
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2018.08.15 Patch Notes
August 14, 2018
by
BrianIsCreative
1
- Added /sort command which sorts your inventory alphabetically - Inspecting equipment no longer describes how your stats will be affected relative to their current values, and instead gives a slightl...
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State of the Game
August 08, 2018
by
BrianIsCreative
1
#status update
Hey there, travelers! I wanted to take some time to think out loud about what big features are left to implement in FARA's alpha, talk about what a the beta might look like, and ruminate on what state...
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2018.08.01 - Public Alpha 5!
August 01, 2018
by
BrianIsCreative
1
- Added 10 new rune types, upping the possible number of craftable spells to just under 100 quadrillion - Made a special exception for Cat Whisperer's cat allies so they don't count against the 5 ally...
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2018.07.30 Patch Notes
July 31, 2018
by
BrianIsCreative
2
- Increased the chance of finding ore from ore nodes - Increased the damage of most weapons by roughly 25% - Made a few changes to fighting with two weapons: --- The accuracy penalty for attacking whi...
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2018.07.29 Patch Notes
July 30, 2018
by
BrianIsCreative
1
- Added more spicy surprises to boss encounters - Added a /pages setting that will turn /classes, /recipes, and /help into paginated lists that can be navigated with [ Left Arrow ] and [ Right Arrow ]...
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2018.07.28 Patch Notes
July 28, 2018
by
BrianIsCreative
1
- Reduced the explosion radius of bomb traps - Changed the explosion map effect to only show affected tiles instead of a perfect circle - Dungeon Gates now bear the name of the actual dungeon, and ins...
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2018.07.27 Patch Notes
July 27, 2018
by
BrianIsCreative
1
- Added a /brandish command for quickly holding the first available weapon on your body or in your inventory. The default hotkey is [ B ]. It can also be done with /draw. - Added titles. Titles are ty...
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2018.07.26 Patch Notes
July 26, 2018
by
BrianIsCreative
1
- Added benefit to Bodybuilder - Voluntarily changing positions will now cleanse one negative status effect, and the bonus Charisma they get from being without clothing has been increased. - Increased...
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2018.07.25 Patch Notes
July 25, 2018
by
BrianIsCreative
1
- Added benefit to Homesteader - Homesteaders now produce roughly twice the amount of materials from butchering - Added benefit to Brewmaster - Water damage caused by Brewmasters has a chance to infli...
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2018.07.24 Patch Notes
July 24, 2018
by
BrianIsCreative
1
- Added additional benefit to Gambler - When Gamblers destroy a Small Chest, there is a 50% chance they will be rewarded with a Big Chest. - Added additional benefit to Kunoichi - Increased the bonus...
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2018.07.23 - Spellcrafting, Combat Changes and More!
July 21, 2018
by
BrianIsCreative
1
This patch introduces the ability to create custom spells using runes, as well as some big changes to combat mechanics: - A whole bunch of runes have been scattered throughout the world which can be c...
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2018.07.12 Patch Notes
July 12, 2018
by
BrianIsCreative
1
- Added ~10 new spells - Added partial word matching to /cast. Now you can type something like '/cast beam' instead of typing out '/cast major frost beam of giant slaying'. If you have more than one s...
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2018.07.11 Patch Notes
July 11, 2018
by
BrianIsCreative
1
- Added a new class, the Botanist! Unique Ability: Familiar Phytology - Botanists have access to the Enrich Plant spell, which allows them to turn any plant into a allied Plant Baby. Feeding Plant Bab...
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2018.07.10 Patch Notes
July 10, 2018
by
BrianIsCreative
1
- Added some more ways to interact with human allies and guildmates. You can now ask them what's in their inventory, tell them to drop or pick up items, and tell them to stow and drop weapons. - Added...
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2018.07.09 Patch Notes
July 08, 2018
by
BrianIsCreative
1
- Streamlined the /recover crash recovery process a bit. You no longer need to go through character creation - it will restore your name, class, and description. - Waypoints set by the player now have...
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2018.07.08 Patch Notes
July 08, 2018
by
BrianIsCreative
1
- Added a new class, the Commander! Unique Ability: Galvanizer - Commanders Inspire allies and guildmates around them, raising all of their stats. Additionally, Commander's moods never fall into negat...
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2018.07.07 Patch Notes
July 08, 2018
by
BrianIsCreative
1
- Added additional benefit to Duelist - after successfully dodging an attack, Duelists gain Truestrike, meaning their next regular attack is guaranteed to hit. - Added additional benefits to Juggernau...
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2018.07.06 Patch Notes
July 06, 2018
by
BrianIsCreative
1
- Added a new class, the Pugilist! They build up a combo counter while attacking the same target, and deliver a devastating blow if all 3 hits connect. If their target dies from the final blow, they a...
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2018.07.05 Patch Notes
July 06, 2018
by
BrianIsCreative
1
- Fixed a pretty big bug that prevented damage from being done when entities attacked each other from the same direction, regardless of the actual success of the parry - Fixed a bug that allowed wells...
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2018.07.04 Patch Notes
July 03, 2018
by
BrianIsCreative
1
- Added recruitable mercenaries! - Added /dismiss command for disolving your relationship with an ally. Can also by done with /bye - Reworked the Politician class. New ability: Polarize - When a Polit...
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2018.07.03 Patch Notes
July 03, 2018
by
BrianIsCreative
1
- Added more wild animal types - Added guards to settlements - Increased the stun duration of Kunoichi's heavy and stealth attacks by 100% - Increased immobilize chance of Gamestalkers - Increased ste...
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2018.07.02 Patch Notes
July 01, 2018
by
BrianIsCreative
1
- Added a form of crash recovery. If the game crashes, you can now try typing /recover to save your current items and key fragments and reload the page. After making a character, you should get your k...
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2018.07.01 Patch Notes
July 01, 2018
by
BrianIsCreative
1
- Added more combat options for NPCs - Added additional benefit to Yogi - the stat bonus they gain from each position has been increased by 300% - Duelist's disarm chance is now triggered by successfu...
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2018.06.30 Patch Notes
June 28, 2018
by
BrianIsCreative
1
- Increased the base hit chance of all direct attacks by 25% - Increased the amount of stamina used when attacked while guarding - Added additional benefit to Duelist - the bonus damage they deal to u...
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2018.06.29 Patch Notes
June 28, 2018
by
BrianIsCreative
1
- Added additional benefit to Kung Fu Master - Fluid Movement now prevents them from being blocked while moving in addition to negating interruptions from attacks - Added /wait to the list of acceptab...
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2018.06.28 Patch Notes
June 27, 2018
by
BrianIsCreative
1
- Added ~100 new craftable items! - Added some new scenarios that don't require the player to accept a quest first. Help people in need and they'll occasionally show gratitude. - Added the missing com...
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2018.06.27 Patch Notes
June 26, 2018
by
BrianIsCreative
1
- Rebalanced item rarities and reward chests. Big Chests and Grand Chests now have a better chance to provide more worthwhile rewards. - Rebalanced material stats to have a more even stat spread at di...
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2018.06.26 Patch Notes
June 25, 2018
by
BrianIsCreative
1
- Fixed a bug that caused the log to fill with messages about NPCs eating the same item - Fixed a bug that prevented /split item stacks from having all of the same properties as the original stack - F...
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2018.06.25 Patch Notes
June 24, 2018
by
BrianIsCreative
1
- Added additional benefit to Wrestler - they can now /carry hostile things. Dropping hostile targets will slam them to the ground. - Added additional benefit to Alchemist - in addition to recovering...
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2018.06.24 Patch Notes
June 23, 2018
by
BrianIsCreative
1
- Added a /credits command to show off all the cool people who are shaping FARA - Added additional benefit to Scholar - they no longer expend scrolls when casting their spells. - Added illusions. High...
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2018.06.23 Patch Notes
June 22, 2018
by
BrianIsCreative
1
- Completely overhauled combat calculations and adjusted some mechanics. Quite a bit changed under the hood, but some observable highlights are: --- A target's constitution is no longer factored in an...
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2018.06.22 Patch Notes
June 21, 2018
by
BrianIsCreative
1
- Added additional benefit to Jesters - their Comedic Tumble now increases the mood of all nearby allies - Added additional benefit to Brewmasters - they gain more health than other entities from drin...
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2018.06.21 Patch Notes
June 20, 2018
by
BrianIsCreative
1
- Added bits of Old Rope to underground areas so players aren't 100% trapped if they descend into a cavern without some - Most of the settings under /settings now persist between sessions. Personal se...
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2018.06.20 Patch Notes
June 19, 2018
by
BrianIsCreative
1
- Added /kick. Kicks do not deal damage, but are fast and have a high chance to disrupt your target's attacks and spells. The default shortcut is [ k ]. - Added /carry. Carried objects go directly int...
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Public Alpha Build 3 is LIVE!
June 18, 2018
by
BrianIsCreative
1
- Found and fixed a HUGE reason for performance slowdown and crashing after messing around in towns. Hopefully this was the issue causing so many people grief. Please drop me a line if it helped! This...
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2018.06.18 Patch Notes
June 16, 2018
by
BrianIsCreative
1
- Added a new class, the Mad Scientist! They can bring inanimate objects they've created to life. - Added capacity numbers to the holding, wearing, and inventory windows - Added a few new encounter...
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2018.06.17 Patch Notes
June 16, 2018
by
BrianIsCreative
1
- Completely revamped the way dungeons are generated. They're still mostly the same gameplay-wise, but fix several issues: --- Players will always be able to exit the way they came in. --- The final r...
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2018.06.16 Patch Notes
June 15, 2018
by
BrianIsCreative
1
- Animals no longer automatically drop raw meat when killed. They must now be butchered by attacking the corpse with a sharp object. The raw meat yield is based on the size of the target, and is gener...
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2018.06.15 Patch Notes
June 14, 2018
by
BrianIsCreative
1
- Fixed a bug with entities not falling prone when sleeping - Fixed a bug which prevented bonuses from added to the chance to successfully push something over. Pushing should no longer fail against di...
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2018.06.14 Patch Notes
June 13, 2018
by
BrianIsCreative
1
- More engine optimizations to purge irrelevant map data - Fixed a game crash when viewing waypoints after moving far away from a rescue quest area - Fixed a bug with allied targets becoming hostile t...
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2018.06.13 Patch Notes
June 12, 2018
by
BrianIsCreative
1
- Added custom keybindings! This has been the most requested feature so far, and it's finally ready (enough) to be released. You can set custom commands to the lowercase and uppercase versions of all...
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2018.06.12 Patch Notes
June 11, 2018
by
BrianIsCreative
1
- Started rolling out a new targeting system. When you use /throw, you will now be presented with a cursor you can control with the arrow keys to select an area. Press [ Enter ] to throw the item to t...
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2018.06.11 Patch Notes
June 09, 2018
by
BrianIsCreative
1
- Pushing a sentient target while stealthed will now break stealth - Changed the criteria for hostile entities pursuing the player. Characters with higher dexterity should have an easier time getting...
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2018.06.10 Patch Notes
June 09, 2018
by
BrianIsCreative
1
- You now earn 1,000 points toward your total score if the game crashes. - RELEASED A TRAILER! Give it a look if you're in to that kind of thing: - Added an additional trait to the Beekeeper - They ar...
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FARA gets a trailer!
June 08, 2018
by
BrianIsCreative
1
Check it out if you're in to that kind of thing...
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2018.06.09 Bug Fixes
June 08, 2018
by
BrianIsCreative
1
- Made some HUGE structural changes to the way the engine stores and retrieves map information. The game shouldn't slow down as much if you choose to travel great distances. - Made more performance i...
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2018.06.08 Patch Notes
June 07, 2018
by
BrianIsCreative
1
- This patch contains the first part of some engine optimizations I'm hoping will improve performance over extended play sessions. The game will attempt to offload less interesting areas when the play...
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2018.06.07 Patch Notes
June 06, 2018
by
BrianIsCreative
1
- Added elemental items! If you find and /use an Essence of Fire/Water/Air etc. while holding something, you will imbue your held item with the power of that element. Wearing infused armor will provid...
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2018.6.06 Patch Notes
June 05, 2018
by
BrianIsCreative
1
- Added a /glossary command. It's pretty sparse at the moment, but it will attempt to provide information about items, classes, spells and terminology. For instance, '/glossary stumble' will explain h...
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2018.06.05 Bug Fixes
June 04, 2018
by
BrianIsCreative
1
- Fixed a bug that made potions and antidotes dangerous to drink 100% of the time - Fixed a bug that allowed NPCs to talk through walls and get stuck - Fixed a bug that stripped punctuation from spoke...
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2018.06.04 Patch Notes
June 03, 2018
by
BrianIsCreative
1
- Updated journey-style quest to have a lesser chance of tasking of tasking you with going somewhere impossibly far - Re-added /cook to /help menu after its unintentional removal - Fixed a bug caused...
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2018.06.03 Bug Fixes
June 03, 2018
by
BrianIsCreative
1
- Fixed a bug with the default /throw shortcut opening the waypoint window - Fixed some messaging bugs with entites falling alseep near the player - Fixed a bug that prevented hostile targets from pur...
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2018.06.02 Patch Notes
June 02, 2018
by
BrianIsCreative
1
- Added '/setdesc random' command to get a random character description - Added the beginnings of a physical description generator. Right now it only applies to humans - Character creation instruction...
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Public Alpha 2 is LIVE!
June 01, 2018
by
BrianIsCreative
1
- Added a leaderboard! It can be accessed with /leaderboard, and will show you the score of your 20 most accomplished characters. You can clear the leaderboard with /clearleaderboard. - Added /push co...
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2018.05.31 Patch Notes
May 31, 2018
by
BrianIsCreative
1
- Added a /scrollbars command to toggle scrollbar visibility. - Added a few more spells including SCORPION PULL which drags your target kicking and screaming to your location - Changed parry mechanics...
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2018.05.30 Patch Notes
May 30, 2018
by
BrianIsCreative
1
- Added a cap to how many times someone can be stolen from - Reworked the way /steal functions. Basically, everyone gets a chance to find nice things now, and Ragamuffins get an extra nice chance to f...
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2018.05.29 Bug Fixes
May 30, 2018
by
BrianIsCreative
1
- Added a shortcut page for spells. Spells on this list will target an enemy if offensive in nature, and yourself if defensive in nature. - Fixed a bug that caused Tourists to actually take damage whe...
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2018.05.28 Patch Notes
May 29, 2018
by
BrianIsCreative
1
- Added Ancient Shrines - giving enough Shrine Offerings to a shrine will reward you with a random spell tome. Ancient Shrines and Shrine Offerings can be found scattering throughout the world. - Adde...
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2018.05.27 Patch Notes
May 27, 2018
by
BrianIsCreative
1
- Added a new class - Bodybuilder! Be amazed by their intense vascularity. - Added a progression system for unlocking classes. All character deaths/retirements add to a point total based on how accomp...
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2018.05.26 Bug Fixes
May 26, 2018
by
BrianIsCreative
1
- Fixed allied animal friends going on murderous rampages whenever anything with a pulse was in sight - Fixed game crash after turning in certain quests - Fixed game crash introduced by yesterday's pa...
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2018.05.25 Bug Fixes
May 25, 2018
by
BrianIsCreative
1
- Added a chance to find key fragments in chests - Added a chance to find key fragments from fishing - Added several new reward types like weapon crates and armor crates - Added /close command as an o...
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2018.05.24 Patch
May 25, 2018
by
BrianIsCreative
1
- ADDED A SAVE FEATURE! Kind of. It still needs a lot of testing (like everything else, really), but you should be able to save the state of your game with /save and restore it later with /loadsave ...
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2018.05.24 Bug Fixes
May 23, 2018
by
BrianIsCreative
1
- Added shortcut pages! Pressing the [ ` ] key will now cycle the shortcut window through several sets of predefined shortcuts, one of which is a custom page where player-made shortcuts are stored. Th...
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2018.05.22 Bug Fixes
May 22, 2018
by
BrianIsCreative
1
- Added a dialogue box when closing or refreshing the game window to prevent accidental terminations - Adjusted the way giving works so only one item is transferred at a time. - Fixed a crash caused b...
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2018.05.21 Bug Fixes
May 21, 2018
by
BrianIsCreative
1
#bugfixes
- Fixed error from trying /wear something you were already wearing - Fixed issues with some starting quest objectives being WAAAY too far away...
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Public Alpha Build 1 is LIVE!
May 20, 2018
by
BrianIsCreative
1
The first public build is live! Headbutt so many things! Report SO many bugs! Go go go!...
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