2021.01.21 Patch Notes


- When fast traveling, you will now be prompted when one of your vitals lowers to a point which could be fatal. This is on by default, and can be toggled with /safetravel.
- Made several tweaks to the point values of different tasks and accomplishments, and lowered the cost of class unlocks by ~90%.
- Made some optimizations in an effort to alleviate a control-locking bug some players are still experiencing 
- Removed exact spellcasting times from NPC status descriptions, and replaced with a system similar to heavy attacks
- Adjusted which stat are tracked on the /character sheet
- Adjusted the starting bonuses of Gunslinger and Swiftshade
- /jump and /throw now note their distance and direction in the game log.
- You can now /jump through party members and certain NPCs
- Added Wooden Knife to starting recipes
- The Blacksmiths at refineries now actually do something
- NPCs will now use meals when injured
- Reduced the damage penalty caused by Exhaustion
- The game log now produces a message when either you or a target you can see hits certain health thresholds, like going from Wounded to Injured, or when healing brings an entity above those thresholds.  
- Structures created on water now have a bit of land around them.
- Fixed an bug where 'Find/Make X' item quests weren't working, and tweaked them so the found item must be returned to the requester
- Fixed an bug where mounted entities could be several tiles away from their mounts
- Fixed an bug with the Enter key not closing windows in situations when it should
- Fixed an bug where abandoning a quest while on the quest destination map would send you into a lightless void of no return
- Fixed more misaligned and incomplete animations
- Fixed several issues around how key fragments are tracked and used
- Fixed/Added so many typos

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