- ADDED A SAVE FEATURE! Kind of. It still needs a lot of testing (like everything else, really), but you should be able to save the state of your game with /save and restore it later with /loadsave. The save is stored in your browser's cache, so if you happen to clear that, it'll be gone.
- Re-worked the way damage is calculated to hopefully alleviate situations where entities deal zero damage when they should be doing more.
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