2018.06.11 Patch Notes

- Pushing a sentient target while stealthed will now break stealth
- Changed the criteria for hostile entities pursuing the player. Characters with higher dexterity should have an easier time getting away, and characters with less dexterity still have a better chance of getting away than before.
- Fixed a game crash caused by cooking certain objects
- Fixed a bug that caused thrown objects to always fall at the thrower's feet if they didn't have a target


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