2018.06.18 Patch Notes


- Added a new class, the Mad Scientist! They can bring inanimate objects they've created to life. 
 - Added capacity numbers to the holding, wearing, and inventory windows
 - Added a few new encounter scenarios, and increased the number of settlements in the world
 - Changed quivers from a ridged object type (wood, iron, etc) to a textile object type (leather, wool, etc)
 - The game will now recognize and use ammunition in quivers, and prioritizes those before using ammunition scattered in one's inventory
 - Using /give will no longer reset your target to the first possible option
 - Did some more work to clean up ally interactions so that they're mostly uniform regardless of how you acquired the ally

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