2018.10.12 Patch Notes
- Shield spells now provide a moderate resistance chance to all magic attacks, not just the ones corresponding to the shield's element(s). Using a shield spell of the same element as an incoming attack still provides a higher resistance chance.
- Spells with targets now describe who they are being cast on in the combat log
- NPCs now occasionally use their defensive spells on their allies
- NPCs now pick their combat targets based on slightly more elegant criteria than which is first on an relatively arbitrary list.
- Dead entities no longer display over living ones on the map
- Fixed a bug that made NPC attack patterns a little more predictable than intended
- Potentially fixed some spacial anomalies surrounding traveling underground and resurfacing.
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